Toon Rollback
Spell Normal

Toon Rollback

  • Archetype:
  • Toon

  • View:
  • 4191




Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
42± 8/ 100
Power Score
Intrinsic 38
Deck 44

Toon Rollback — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 38 · Deck: 44 · Meta: provisional
  • Primary role: Utility · Secondary: Extender

Why it scores here

Toon Rollback is a single-copy spell that gives one Toon monster a second attack each Battle Phase. Its value is entirely conditional on a Toon monster being on the field, and its text offers no card advantage, interaction, or material value. The card is run in 242 sampled decks, almost always in the Toon engine, which confirms it is a practical Toon-specific staple. That deck presence raises the deck-synergy and deckbuilding scores, but the high inclusion rate does not make it intrinsically strong. Its score stays moderate because it converts a Toon body into one extra attack rather than a board or a card swing.

Axis scores

Axis Score Evidence
Accessibility 60 Live only when a Toon monster is already on the field; it is run 1.1 copies on average in all 242 sampled decks, so access is practical within Toon (observed, inferred from text).
Combo & Conversion 35 Its text adds one extra attack to one Toon monster, so it converts a body into one extra attack rather than a board; no combo evidence was supplied (verified, inferred).
Resource Economy 25 A one-for-zero spell with no draw, search, or recovery in its text, so it spends a card for a combat boost (verified).
Effect & Interaction 5 No negation, removal, or disruption in the text (verified).
Material Utility 0 A spell card, so it cannot be used as material (verified).
Resilience & Flexibility 35 Can be negated by any spell-negation response and is dead without a Toon monster; it has no redundancy beyond the one copy (inferred).
Deck-Building Efficiency 60 Costs one slot at up to three copies with no garnet or lock restriction, but it is dead outside Toon-heavy builds (observed, inferred).

Calculation

Weight profile: Utility default (no clear primary role). Intrinsic ≈ 38, Deck ≈ 44, Meta = provisional. Modifiers: Toon-only restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-free slot: one copy, low cost, and easy to include in Toon decks
  • Adds an extra attack without spending a Normal Summon or Tribute
  • Included in 242 sampled decks alongside the core Toon support, so it is consistently playable

Weaknesses

  • Dead card when no Toon monster is on the field
  • No card advantage, interaction, or material value
  • Its text grants one extra attack, which is a small amount of conversion compared with cards that build a board

Counters / choke points

  • Spell negation after activation
  • Board wipes or monster removal that removes the Toon monster it targets

Best use

Utility: extra damage from a Toon monster. Decks: Toon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: target one Toon monster you control; it can make a second attack each Battle Phase this turn; Spell card: cannot be material; No negation, removal, or disruption in the text
  • Observed: Included in 242 sampled decks at an average of 1.1 copies; Top partners are Toon-specific staples such as Toon Table of Contents (99.6%)
  • Inferred: Dead without a Toon monster on the field; Primary role is Utility with a secondary Extender role
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top